Saturday, 30 June 2012

DoTA: Io - The Guardian Wisp


DoTA: Io - The Guardian Wisp - Originally lived no more than a low spirit of the trees, Io peacefully at large of its kind in the forest. As the great war spread across the country, the creatures of the forest were forced to defend their homeland. The desire to protect his family woke up in Io would not make it known that he possessed. He discovered that he was able to connect to strengthen its vitality to another creature, or help them with the transportation of them at once to escape from harm. IO was known among his people as the Guardian Wisp, a protector of the spirits. All other spirits vowed to help him and may be called to his side, to aid him in his fight. Uninterested in the battle between the Sentinel and the Scourge, Io is fighting to protect his people only.

Hero Class: Guardian Wisp
Hero Name: Io

Area: 525
Movement Speed: 295
Hero-Type: Strength
From Armor: 0
Starting Damage: 33-42

Agility: 14 + 1.6
Strength: 17 + 1.9
Intelligence: 23 + 1.7

Safety belt

IO tying itself to a friendly unit, both units offer bonus movement speed. All enemy units, which are the contact line are stunned. The rope will break if it extends more than 900 units. Lasts 12 seconds.
DoTA: Io - The Guardian Wisp

Movement Bonus: 20/25/30/35%
Stun Duration: 1.25/1.5/1.75/2.0

Cooldown: 12
Manacost: 40

If you try to limit an entity that is an outside its range (up to 900) Io will latch on and pull it closer to the device.

Tether transfers to other countries, the hero of the Allied unit. This includes laying surcharges, and any time you hp / mp regeneration.

Note: Private Sub Has a capability that allows you to break the line.

This ability makes Io so scary trailer. Combine it with causes and adopt yourself of your goal. This capability will not do much if you do not want to be a support hero.

Spirits

IO evokes 5 old ghosts over 6 seconds, the ghost-dance around Io into a circle to protect him. If an enemy hero moves close enough to touch a ghost, his spirit is the life energy in a burst, free of damage and slow down all enemies in a 300-effect. Non-hero units only minor damage to a ghost touch and do not explode.

You have two Private Sub skills. They move out and to call back. You can stop it at any distance, ability to switch the order.

Damage Per mind: 25/50/75/100
Slow: 30%

Cooldown: 14
Manacost: 120/130/140/150

Cool skill!

Surcharge

IO is based on more energy than it can handle safely, which he drained bonus attack speed, but 2.5% of its current HP and MP per second. If Io is connected to an ally of the Allies, the attack speed bonus is granted.

This is a toggle skill.

Speed: 60/80/100/120

Note: This bonus applies as a captive unit.

Further support skill that should be combined for maximum benefit with Tether.

Shift

IO temporary shifts, together with any bound heroes, to the target location for 12 seconds.

Is there a casting delay and the enemy has visual indicators on the minimap and the world via the teleport before it happens.

Delay converted: 2.5/2.25/2.0
Cooldown: 80/60/40
Manacost: 100

Note: If an ally hero is tied, the hero is teleported along with you. You can avoid the line that the hero interrupt return again with you at all times. -Disablehelp for this capability.

Immediate go away capability. Limit causes or Sven, kill your enemy quickly, and before you return to your seat. Need coordination with your partner before hanging maximize. Also useful during phase line, fill bottle and buy something in your base with ease.

~DoTA: Io - The Guardian Wisp~

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