Thursday, 5 January 2012

Dota-Allstars 6.73 Complete Changelogs


Heroes

- Added Tresdin the Legion Commander



- Added Rizzrak the Goblin Shredder

- Added Xin the Ember Spirit

- Added Dragonus the Skywrath Mage



Alchemist

- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15

- Goblin's Greed bonus gold limit increased from 18 to 26



Anti-Mage

- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45

- Armor reduced by 1



Axe

- Aghanim's Culling Blade cooldown from 10 to 6

- Base Int from 14 to 18

- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).



Bane Elemental

- Movement speed increased from 305 to 315

- Base Str/Agi/Int increased from 18/18/18 to 22/22/22



Blood Seeker

- Thirst no longer partially reveals invisible heroes below 40% health

- Thirst now fully reveals invisible heroes below 20% health

- Rupture duration improved from 5/7/9 to 7/8/9
- Rupture cooldown now scales from 70 to 70/60/50



Bone Fletcher

- Searing Arrows no longer has a cooldown at level 1

- Strafe Attack Speed bonus increased from 90 to 110

- Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%



Bounty Hunter

- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250



Bristleback

- Cast point decreased from 0.5 to 0.4

- Attack point reduced

- Turn Rate Increased (makes him turn faster)



Centaur Warchief

- Double Edge cooldown decreased from 10 to 8



Dark Seer

- Ion Shell duration increased from 15 to 20

- Ion Shell AoE from increased 225 to 250

- Ion Shell cooldown increased from 7 to 10
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
- Wall of Replica illusions are now semi-transparent to enemy players



Dirge

- Flesh Golem cooldown decreased from 90 to 75

- Decay cooldown decreased from 11/9/7/5 to 10/8/6/4



Doom Bringer

- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16



Dragon Knight

- While in Dragon form Dragon Tail's cast range increased from 150 to 400



Drow Ranger

- Base Agility increased by 4



Enchantress

- Enchantress movement speed from 305 to 310



Eredar

- Model changed to the Archimonde model



Furion

- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60



Gyrocopter

- Armor increased by 2



Jakiro

- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9

- Macropyre duration increased from 5 to 7 seconds



Juggernaut

- Omnislash random damage improved from 150-250 to 175-250

- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)



Keeper of the Light

- Blinding Light cooldown decreased from 20 to 20/16/12

- Recall cooldown decreased from 40 to 15 seconds



Kunkka

- Strength growth increased from 2.7 to 3.0

- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8

- Tidebringer cleave AoE improved from 380/420/460/500 to 500
Torrent slow increased from 30 to 35%
- X Marks The Spot cooldown decreased from 30 to 20 seconds



Krobelus

- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%



Lanaya

- Refraction instances increased from 2/3/4/5 to 3/4/5/6



Leoric

- Reincarnation slow duration increased from 3 to 4 seconds

- Reincarnation cooldown decreased from 300/220/140 to 260/160/60



Leshrac

- Movement speed increased from 310 to 315

- Pulse Nova AoE increased from 400 to 450



Lina Inverse

- Base intelligence increased by 3

- Dragon Slave travel distance increased by 100

- Dragon Slave final AoE increased from 125 to 150



Lion

- Mana Drain level 4 increased from 100 to 120 per second

- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)



Lord of Avernus

- Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage

- Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8

- Aphotic Shield cast range increased from 450 to 500



Luna

- Base damage increased by 5



Magnataur

- Skewer cooldown decreased from 35 to 30

- Empower duration increased from 30 to 40 seconds



Medusa

- Toggle cooldown on mana shield removed

- Stone Gaze rebalanced



- No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always

- Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.

- Units affected by the Stone Gaze cannot get reaffected during the application period

- Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500
- Manacost from 100/50/0 to 200/100/0
- Cooldown from 100 to 140/110/80



Meepo

- Poof damage rescaled from 50/80/110/140 to 80/100/120/140



Mirana

- Fixed Elune's Arrow damaging but not stunning invisible units



Morphling

- Base agility increased by 5

- Adaptive strike cooldown decreased from 20 to 10



Naga Siren

- Ensnare cast range increased from 620/630/640/650 to 650

- Song of the Siren AoE increased from 750 to 1250

- Song of the Siren's End ability is now available 0.5 seconds after casting (484587)



Necrolyte

- Death Pulse AoE increased from 375/425/450/475 to 475

- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%

- Sadist level 4 now restores 600 mana if you kill a hero



Nerubian Assassin

- Vendetta cooldown decreased from 90/75/60 to 70/60/50

- Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4



Obsidian Destroyer

- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment



Pandaren Brewmaster

- Drunken Haze cooldown decreased from 12 to 8

- Tinted Panda Brewmaster's Primal Split model colors



Phantom Assassin

- Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200



Phantom Lancer

- Doppelwalk movement bonus increased from 10 to 15%

- Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8



Phoenix

- Fire Spirits heal amount decreased to 50% of damage

- Fire Spirits now targets a location rather than a unit

- Fire Spirits cooldown decreased from 35 to 30
- Fire Spirits projectile speed increased
- Icarus Dive cooldown decreased from 30 to 25
- Sun Ray hp activation cost decreased from 25% to 20%
- Sun Ray manacost rescaled from 35 to 10/20/30/40



Pit Lord

- Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds

- Expulsion manacost increased from 125 to 125/135/145/155



Pudge

- Flesh Heap now has a overhead notification when strength is gained



Pugna

- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)

- Life Drain duration increased from 9 to 10 seconds



Queen of Pain

- Base damage increased by 4

- Scream of Pain AoE increased from 400/425/450/475 to 475



Razor

- Static Link duration, after it finishes draining, increased from 13 to 18

- Static Link cooldown rescaled from 35/30/25/20 to 25



Rooftrellen

- Overgrowth damage per second decreased from 70/100/130 to 50/75/100

- Leech Seed manacost increased from 110/120/130/140 to 140



Rubick

- Fade Bolt manacost increased from 90/95/100/105 to 150

- Fade Bolt cd rescaled from 10 to 16/14/12/10

- Telekinesis manacost decreased from 160 to 120



Sand King

- Epicenter's slow is no longer blocked by magic immunity

- Caustic Finale buff duration increased from 2 to 8 seconds



Shadow Fiend

- Movement speed increased from 300 to 305

- Agility growth increased from 2.4 to 2.9

- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32



Silencer

- Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%

- Last Word now functions while Silencer is stunned/silenced

- Last Word no longer triggers when enemies use items



Slark

- Pounce damage increased from 40/80/120/160 to 70/140/210/280

- Pounce cooldown rescaled from 12 to 20/16/12/8

- Pounce cast range increased from 400/500/600/700 to 700
- Shadow Dance regen increased from 2/3/4% to 3/4/5%
- Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5



Sniper

- Shrapnel AoE increased from 325 to 350



Spectre

- Dispersion damage no longer disables items like Blink Dagger



Spirit Breaker

- Charge of Darkness cooldown decreased from 40 to 35

- Charge of Darkness AoE knockback increased from 250 to 300

- Netherstrike damage increased from 100/200/300 to 150/250/350



Stealth Assassin

- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility



Storm Spirit

- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90



Sven

- Great Cleave increased from 20/30/40/50% to 30/40/50/60%

- God's Strength is no longer purgeable

- God's Strength damage buff increased from 100/125/150% to 100/140/180%
- Warcry duration increased from 6 to 8 seconds
- Warcry cast time removed



Tinker

- Laser's miss duration increased from 2 to 3 seconds



Tiny

- Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter

Gives 235 range, 50% cleave and 1.75x damage towards buildings




Troll Warlord

- Fervor increments now increase while attacking towers



Tuskarr

- Snowball cooldown decreased from 40 to 28



Ursa Warrior

- Armor increased by 1

- Enrage damage increased from 4/5/6% to 5/6/7% of current HP

- Earthshock AoE increased from 365 to 385
- Earthshock cooldown decreased from 7 to 6
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30



Visage

- Added Aghanim Scepter for Visage (creates 1 extra familiar)

- Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140



Warlock

- Infernal's Flaming Fists trigger chance increased from 40% to 60%

- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200



Zeus

- Arc Lightning level 4 damage increased from 130 to 145 damage

- Lightning Bolt cooldown decreased from 6.5 to 6

- Static Field now affects creeps
- Static Field no longer requires unit visibility to take effect
Items



New Item: Rod of Atos

Requires:

2x Staff of Wizardry (2000)

Vitality Booster (1100)
Total: 3100



Provides:

+25 Intelligence

+250 HP

Cripple (active, target unit)



Slows the target's movement speed by 50% for 4.



Cast Range: 800

Cooldown: 20

Manacost: 50



New Item: Heaven's Halberd

Requires:

Sange (2150)

Talisman of Evasion (1800)
Total: 3950



Provides:

+20 Strength

+25 Damage

+25 Evasion
Lesser Maim (passive, same as sange)
Disarm (active)



Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.

Cooldown: 30

Cast Range: 600

Manacost: 100



New Item: Ring of Aquila

Requires:

Wraith Band (485)

Ring of Basilius (500)
Total: 985



Provides:

+9 Damage

+3 All Stats

+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura



Can be Disassembled



New Item: Abyssal Blade

Requires:

Sacred Relic (3800, +60 dmg)

Cranium Basher (2950, +40 dmg, +6 str, bash)
Total: 6750



Provides:

+100 Damage

+10 Strength

Bash (passive, same as cranium)
Overwhelm (active)



Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.

CD: 60 seconds

Manacost: 150

Cast Range: 140



New Item: Tranquil Boots

Requires:

Boots of Speed (500)

Ring of Protection (175)
Ring of Regeneration (350)
Total: 1025



Provides:

+80 Movement

+3 HP Regen

+3 Armor
Rejuvenate (active)



If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger.




Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.

Cooldown: 40

Manacost: 25




Boots of Travel

- Recipe cost decreased from 2200 to 2000

- Movement speed increased from 95 to 100



Bloodstone

- Bloodstone initial charges increased from 5 to 6

- Bloodstone respawn time reduction increased from 3 to 4 seconds per charge



Butterfly

- Evasion increased from 30 to 35%



Divine Rapier

- Damage increased from 250 to 300



Ethereal Blade

- Ether blast cast range increased from 700 to 800



Eul's Scepter of Divinity

- Movement speed bonus increased from 25 to 30



Linken's Sphere

- Added +10 damage to account for component bonuses

- No longer triggered by Medallion of Courage

- No longer triggered by Urn of Shadows



Magic Wand

- No longer loses charges when upgrading from Magic Stick



Mask of Madness

- Berserk's movement speed bonus increased from 20% to 25%



Mjollnir

- Chain lightning bounce count increased from 4 to 8



Necronomicon

- Archer's Mana burn cast range increased from 250 to 600

- Archer's attack damage increased from 31/61/91 to 40/80/120

- Warrior's attack damage increased from 21/41/61 to 25/50/75



Orb of Venom

- Cost decreased from 450 to 350



Orchid Malevolence

- Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below

Old Orchid:

===========
Total Cost: 5025
+20 Intelligence
+30 Attack Speed
+45 Damage
+225% mana regen
Soul Burn




New Orchid:

============

Total Cost: 4125

+25 Intelligence
+30 Attack Speed
+30 Damage
+150% mana regen
Soul Burn




Smoke of Deceit

- Dispel AoE for nearby heroes increased from 950 to 1025



Refresher Orb

- Added +6 Intelligence to account for component bonuses



Stygian Desolator

- Desolator recipe cost decreased from 1200 to 900



Vanguard

- HP Bonus decreased from 275 to 250



Veil of Discord

- Recipe now requires only one Robe of the Magi, completed bonuses are the same

Added various christmas themed effects


Cosmetics & Gameplay
- New CM Skin
















- Pudge Santa Model
- Christmas World Tree
- Candy Cane for Tangoes
- Santa Hats for anyone with a kill streak
Your hero gets it when you have 3 or more kills. You lose the hat when your streak ends.
You can type -nosanta to remove the hat.
- Santa Hats for couriers
- Santa Hat for Roshan
- Present model for item treasure chests



- Added an icon change when Ring of Basilius is in hero only state

- Moved Manta Style to Protectorate shop (to make room)

- Moved the Flying Courier item to the consumable shop



- Hero pool in -CD increased from 24 to 28

- Satyr Soulstealer manapool from 400 to 600

- Harpy Storm manapool from 360 to 540

- Satyr Hellcaller mana pool increased from 300 to 600
- Forest Healing Troll now has a Mana Aura (+2 MP/sec)
- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds



- -Bounty is now a part of -st (537656)

- Removed stock cooldown on TP Scrolls, Dust and Sentry Wards

- Added a new courier (Pack Horse)

- Updated Shadow Shaman's Mass Serpent Ward animation (298692)
- Ghost Ship now has a small chance to use an alternate model
- Compressed Ancient Apparition model size
- Optimized map space usage
- Added Romanian language support
BUGS* Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)
* Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect
* Fixed Tiny's damage not being displayed when he upgrades with Aghanim
* Fixed some rare bugs with some effects being invisible depending on where your camera was
* Fixed the pathing type on Enraged Wildkin's Tornado
* Fixed Bloodlust Multicast to affect necronomicon units
* Fixed Glaives Throwers having different attack point than Meat Wagons
* Fixed issue with Open Wounds when used on neutrals
* Fixed some inconsistincies on the attack animation time between ghouls and treants
* Fixed Focus Fire interaction with Linken Sphere
* Fixed Laser interaction with Linken Sphere
* Fixed Open Wounds not working properly sometimes when the target is in fog of war
* Fixed Refraction damage status icon lingering a little after its gone

Tuesday, 3 January 2012

Official Dota-Allstars 6.73 Download

Dota-Allstars 6.73 Official Map has just came out! This map contain many changes which includes 4 new heroes (Tresdin the Legion Commander, Rizzrak the Goblin Shredder, Xin the Ember Spirit & Dragonus the Skywrath Mage) and 5 new items! You can see several slight reduction on skill stats and item price, many bug fixes and the melee model size is reverted. Here are the complete changelogs and download link:

Dota 6.73 Changelogs:
>> DotA 6.73 Changelogs << 

Dota 6.73 Download Link
Dota 6.73 Download - GetDota Mirror

Thursday, 6 January 2011

DoTA : Ymir The Tuskarr

Ymir is a Strength hero which added to the Sentinel in DotA 6.70. This post will provide you with the Tuskarr Skill Description, the Tuskarr Guide, the Tuskarr Strategy, the Tuskarr Item Build and the Ymir the Tuskarr Skill Build.

Main Attribute: Strength
Alliance: Sentinel

Agility: 23 + 2.1             Starting Armor: 3
Intelligence: 18 + 1.7      Movement Speed: 305
Strength: 23 + 2.3          Attack Range: Melee


Ymir the Tuskarr Skill Descriptions

Ice Shards

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note:
Shards block path

Has quite damage, but the ability to block the path is the most useful one. The range is high and allow you to harass from far away.

Snowball

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
The snowball moves at the combined move speed of the heroes within.

Damage: 40/80/120/160
Stun Duration: 0.25/0.5/0.75/1.0

AOE: 200 + 40 per second

Target Cast Range: 1250
Manacost: 75
Cooldown: 40

Note: Stops traveling after 4 seconds.

A unique skill which maybe fit the best for the Christmas. Have a really long target range. A nice skill to initiate a gank.

Frozen Sigil

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.


MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%

Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120

Duration: 30
Cooldown: 50
Manacost: 75

Note: Spawns infront of him

A really useful skill for team battle. Will slow down the enemies on the area targeted.

Ymir the Tuskarr Ultimate
Walrus Punch

Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Critical Strike: 2.5x (4x if the target is below 50% hp)

Landing Damage: 100/200/300
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds

Cooldown: 18/16/14
Manacost: 50/75/100

A cool move which a little similar to Tiny's Toss. It deals lots of damage, especially to the below 50% HP enemies.

Ymir the Tuskarr Skill Build
1. Snowball
2. Ice Shard
3. Ice Shard
4. Snowball
5. Ice Shard
6. Walrus Punch
7. Ice Shard
8. Snowball
9. Snowball
10. Frozen Sigil
11. Walrus Punch
12-14. Frozen Sigil
15. Stats
16. Walrus Punch
17-25. Stats

Snowball is for early ganking while Ice Shard is for your main nuke. Walrus always taken whenever without any question. Maximize Snowball and then Frozen Sigil. Sigil will be useful for team clash which usually happen on mid-late game, hence taken start on level 10.

Ymir the Tuskarr Item Build
Coming Soon!

Ymir the Tuskarr Strategy
Coming Soon!

Wednesday, 5 January 2011

DoTA : Icarus The Phoenix

Icarus is another addition to the Sentinel Strength hero along with Tuskarr in DotA 6.70. This post will provide you with the Phoenix Skill Description, the Phoenix Guide, the Icarus Strategy, the Icarus Item Build and Icarus the Phoenix Skill Build.

Main Attribute: Strength
Alliance: Sentinel

Agility: 12 + 1.3              
Starting Armor: 0
Intelligence: 18 + 1.8       Movement Speed: 290
Strength: 22 + 2.9           Attack Range: 500

 


Icarus The Phoenix Skill Descriptions

Icarus Dive
 
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP

Note: You can also press the same hotkey anytime to end the dive

A cool move which allow you to damage and yet gaining magic immunity for 2 seconds. It can also be used as escape mechanism, just immediately press the same hotkey to stop on desired location. Also an effective measure to ruin enemy gank by prevent them to attack for several seconds. Cost you some HP though.

Fire Spirits

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Maximum Growth Time: 10 seconds

Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400

Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP

Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.

Another unique skill from Phoenix. You can attack or healing with the spirits. You must direct each summon to your target. For maximum benefits, cast this and wait several seconds before engaging the enemy. Don't forget that the spirits AoE is pretty decent, so you can gather and heal several heroes at one time.

Sun Ray

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.
Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max

You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

PS: You control the direction of the ray using right click and the beam will move towards that angle. Automatically shuts off if you are silenced or stunned

This move is remind me of Cyclops from the X-Men. The damage is quite huge, however you won't be able to move freely when you cast this make the Sun Ray as the hardest Phoenix's skill to use.
 
Icarus the Phoenix Ultimate
Supernova

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200

We already saw this skill on DotA 6.69 Phoenix Quest. A situational skill which can either killed you or change the tide of battle. You can use it with another massive disable like Black Hole for maximum benefit. You can also use it on the fog to prevent the enemy hit you easily. Another combo is by using Icarus Dive before Supernova which prevent the enemies to hit you for several seconds.

Icarus The Phoenix Skill Build

Coming Soon!
Icarus The Phoenix Item Build
Coming Soon!

Icarus The Phoenix Strategy

Coming Soon!

Tuesday, 4 January 2011

Dota 6.70c Map | Official Map Released!

Dota 6.70c Map Download - Dota-Allstars 6.70c Official Map coming out!

Just one day after DoTA 6.70b release. As usual, IceFrog is releasing the C version of the map which doesn't have the quest and of course also come with bug fixes from the DoTA 6.70b

Download Link :
============

DoTA 6.70c Official Map - GetDota Mirror

Changelog : Fixed a few bugs DoTA 6.70b

Monday, 3 January 2011

Dota 6.70b Map | Official Map Released!

Dota 6.70b Map Download - Dota-Allstars 6.70b Official Map has just available!
IceFrog nerfed a Hero on this version. That's pretty unusual because usually balancing is done on the next version.
Download Link : 
=============
Dota 6.70b Map - GetDoTA Mirror

Dota 6.70 Changelogs
* Added support for Turkish language
* Fixed Essence Shift interaction with Tuskar and Phoenix
* Fixed some bugs with All Int/Agi/Str and SD modes
* Fixed Techies Land Mines not triggering on Phoenix
* Fixed various misc bugs with Supernova
* Fixed Sunray and Last Word/Hex interaction
* Fixed Degen Aura working against towers
* Fixed Janggo killing Forged Spirits
* Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova
* Fixed a minor visual effect issue when picking up a Gem with full inventory
* Fixed Item drop commands interaction with Sunray
* Fixed various tooltips
* Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion
* Walrus Punch cooldown from 18/16/14 to 30/24/18
* Walrus Punch landing damage from 100/200/300 to 75/150/225
* Walrus Punch crit from 2.5 to 2.25
* Snowball max chase duration from 4 to 3.25 seconds
* Snowball no longer dispels negative buffs on you and your allies while rolling
* Fixed an old bug with Call Down instantly killing Forged Spirits