Thursday, 9 January 2014

Dota 6.79 Changelogs | Dota-Allstars 6.79 Complete Changelogs

Dota 6.79 Changelogs | Dota-Allstars 6.79 Complete Changelogs

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death
* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300
* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2
* Dragon Ancient Neutral Camp now have flying movement capability
* Fixed Neutral Envenomed Weapons debuff dispelling regen items
* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

HEROES

Dota 6.79 Map - Official DotA 6.79 Download

Dota 6.79 Map - Official DotA 6.79 Download - After 8 beta maps, IceFrog finally released the official DotA 6.79 map. The long awaited map contains a lot of items and heroes balance with skill remake on Slark, Dazzle, Bloodseeker and some others. But the most important changes is on the gameplay itself. IceFrog now enable Evasion stack, shorten day and night cycle time from 6 into 4 minutes and more exciting changes. And.. The tradition of DoA 6.x9 secret quest also included in this map! Check out the full changelogs and download link below!

DotA 6.79 Changelogs

Dota 6.79 Download Link 
Dota 6.79 Download - GameWebz Mirror

Wow! Finally we got the official DotA 6.79 map! Let's try all those changes and don't forget to share your comment here!

Check this one out DotA 6.79 Quest Guide!

Tuesday, 24 July 2012

Dota 6.74c Map - Official Dota-Allstars 6.74c Download

DotA 6.74 Map Download c - Dota-Allstars 6.74 Official c-map has just been released! It seems a bug from slipping on the DotA 6.74b version and forced Icefrog the DotA 6.74 c with a single bug fix release. And this time Icefrog confident that there will be another mistake is not, as the c DotA 6.74 has been the testing / release in the tournament GetDotA. Check out the download link and the changelog below.

Dota 6.74 changelogs c:
* Fixed fire outbreak is not perfect with goose bumps

Dota 6.74 c download link
GameWebZ Mirror - Download DotA 6.74 c
GetDota Mirror - Download DotA 6.74 c

Saturday, 30 June 2012

DoTA: Io - The Guardian Wisp


DoTA: Io - The Guardian Wisp - Originally lived no more than a low spirit of the trees, Io peacefully at large of its kind in the forest. As the great war spread across the country, the creatures of the forest were forced to defend their homeland. The desire to protect his family woke up in Io would not make it known that he possessed. He discovered that he was able to connect to strengthen its vitality to another creature, or help them with the transportation of them at once to escape from harm. IO was known among his people as the Guardian Wisp, a protector of the spirits. All other spirits vowed to help him and may be called to his side, to aid him in his fight. Uninterested in the battle between the Sentinel and the Scourge, Io is fighting to protect his people only.

Hero Class: Guardian Wisp
Hero Name: Io

Area: 525
Movement Speed: 295
Hero-Type: Strength
From Armor: 0
Starting Damage: 33-42

Agility: 14 + 1.6
Strength: 17 + 1.9
Intelligence: 23 + 1.7

Safety belt

IO tying itself to a friendly unit, both units offer bonus movement speed. All enemy units, which are the contact line are stunned. The rope will break if it extends more than 900 units. Lasts 12 seconds.
DoTA: Io - The Guardian Wisp

Friday, 29 June 2012

Dota 2 is free to play! The Dota 2 on the store!


Dota 2 is free to play! The Dota 2 on the store! - Well, usually we Dota 2 messages posted on the Dota 2 blog, but since this information is very important, we decided to share it here. Valve has confirmed today, will be playing the Dota 2 free. And when they say free, it means that no single cent you have to pay to play the hero.

The Dota 2 Store! In this store you can buy cosmetics for your heroes, unique courier and some gifts. Valve, however, to ensure that these cosmetics does not affect the game in any way.

If you are an artist, you can also submit their own beauty in the Dota 2 workshop. If your elements have many voices and Valve decided to play your masterpiece, you can even win some real money!


Can not wait to play Dota 2? Fill in the Dota-2 survey to receive your free invitation.

steps
First Download and install the Steam client (link)
Second Create Steam account (link)
Third Fill in the survey (link, you will need the above steps first)

Monday, 25 June 2012

DoTA Battle.net Gateway + IP Address


DoTA Battle.net Gateway + IP Address - Battle.net is the program of DoTA that provide you to playing DoTA online together with player in another region or country. There are many server that provide b.net. In chase of that, you need fill IP address of server you choice to play DoTA online.


First, you must have B.net Gateway Editor. You can download it here :
DoTA B.net Gateway Editor for All Windows Versions
DoTA B.net Gateway Editor for Mac OS


List of GATEWAY DoTA B.net
==========================

DoTA B.net Gateway Editor for Windows


DoTA B.net Gateway Editor fo Windows - For playing DoTA online you must have this file…


Easy Usage:
1. Download file here
2. Move file to warcraft directory
3. Open it
4. Click add
5. Fill the server name + timezone + IP address, you can find it here
6. Click OK
7. And than click “detect” for connection test
8. Enjoy the game ^___^

click here to get the List of GATEWAY + IP Address DoTA Battle.net
================================================
DoTA B.net Gateway Editor fo Windows

DoTA B.net Gateway Editor for Mac


Want to play DoTA online use mac OS? You must have this file, DoTA B.net Gateway Editor for Mac. 
I appologize for detail this file, because I'm not use Mac OS. But I try to give you detail of it as soon as possible.

Download Link: DoTA B.net Gateway Editor for Mac

Dota: Game Strategy


Dota: Game Strategy - Dota Allstars is a very complex game, but there are many guides available Dota heroes, there's more to Dota than implementing what you've read in a Dota Pudge guide - a guide to the butcher, for example. What do you do when you get ganked? Could you have avoided that hung before? Knowing when to back up and retreat is very important to a safe place or base, and this can be a nightmare for some Dota players.

Your article should not be a clone to those with a guide, you should not buy the same item set for the hero in every game Dota. You need to adjust your elements accordingly to actually benefit from your enemy heroes. Example, you might not get Furion an eye Skadi if you anti-Mage (Magina), because Magina only the bonus mana from Skadi be removed chew quickly so pure 64 mana per hit for a long period of damaging steal / and other recharge their ultimate, Mana Void. The appropriate elements of the Sense of Vyse Guinsoo would Sheep aka Stick Hex / her off. Or a heart Terrasque to further results, together with blade mail, to the damage simply to resist back. Knowledge, you should obtain and use these elements when it depends on how skillfully the Anti-Mage along with other factors, such as sufficient hex / Disable the Allied heroes. Maybe it's time to go, some major damage per second piece to add as aka DPS. Then you could be a Monkey King Bar to implement in your build, especially if your opponent has some kind of dodge, because Mkb has a special bonus, True Strike, which prevents your opponent to dodge any of your physical attacks. Dota: Game Strategy

Sunday, 24 June 2012

DoTA: Inventory Shortcut Trick


DoTA: Inventory Shortcut Trick - Another trick for the enthusiast DoTA. DoTA professional players usually wear a special mouse for gamming. because there are some shortcuts that enable them. But gamming mouse are expensive, I have to outsmart the tricks to the problem. check this one out:
Alt Commands                       Inventory A+ Correlation
——————                                         ——————
| Q | W |                                                   | 7 | 8 |
| A |  S |                                                    | 4 | 5 |
| Z |  X |                                                    | 1 | 2 |
It also can press the middle mouse button for press “2″.
Alt/Ctrl Commands                 Inventory B+ Correlation
—————–                                         ————————
| Z | X |                                                   | 7 | 8 |
| C | V |                                                   | 4 | 5 |
| 1 | 2 |
It also can press the middle mouse button for press “2″.
Benevit:
1. It can disposable bottle quickly, fill HP in the fountain also faster of course
2. It can escape quickly with dagger / scroll of town portal for teleport
3. It also could quickly access skills from items, such as Refresher orb / Dagon / Eul Scepter, etc.

DoTA: Inventory Shortcut Trick
Download Link:
===========
Inventory A+
and
Inventory B+

DoTA : Ymir The Tuskarr

DoTA : Ymir The Tuskarr - Ymir is a Strength hero which added to the Sentinel in DotA 6.70. This post will provide you with the Tuskarr Skill Description, the Tuskarr Guide, the Tuskarr Strategy, the Tuskarr Item Build and the Ymir the Tuskarr Skill Build.

Main Attribute: Strength
Alliance: Sentinel

Agility: 23 + 2.1             Starting Armor: 3
Intelligence: 18 + 1.7      Movement Speed: 305
Strength: 23 + 2.3          Attack Range: Melee


Ymir the Tuskarr Skill Descriptions

Ice Shards

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note: DoTA : Ymir The Tuskarr

Saturday, 23 June 2012

DoTA : Icarus The Phoenix


DoTA : Icarus The Phoenix - Icarus is another addition to the Sentinel Strength hero with Tuskarr in DotA 6.70. This post will provide you with the ability description Phoenix, the Phoenix guide, the Icarus strategy that can build Icarus Icarus Item Build and Skill Phoenix.

Main attribute: Strength
Alliance: Sentinel

Agility: 12 + 1.3 from Armor: 0
Intelligence: 18 + 1.8 Movement Speed: 290
Strength: 22 + 2.9 Attack Range: 500


The Icarus Phoenix Skill Descriptions

Icarus Dive
Phoenix dives forward in an arc with a fixed distance toward the target, dealing damage and disarming any units it comes in contact with, and then circling back to its original position. If during the 2 second duration of this spell casts another spell Phoenix, ending the dive. Phoenix gains magical immunity for this short time dive. To raise costs 10% of current HP.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5

Travel Range: 1400
Travel Width: 500
Total travel time: 2 seconds

Cooldown: 40
Mana cost: 100
HP Cost: 10% of current HP

Note:  DoTA : Icarus The Phoenix

Thursday, 5 January 2012

Dota-Allstars 6.73 Complete Changelogs


Heroes

- Added Tresdin the Legion Commander



- Added Rizzrak the Goblin Shredder

- Added Xin the Ember Spirit

- Added Dragonus the Skywrath Mage



Alchemist

- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15

- Goblin's Greed bonus gold limit increased from 18 to 26



Anti-Mage

- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45

- Armor reduced by 1



Axe

- Aghanim's Culling Blade cooldown from 10 to 6

- Base Int from 14 to 18

- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).



Bane Elemental

- Movement speed increased from 305 to 315

- Base Str/Agi/Int increased from 18/18/18 to 22/22/22



Blood Seeker

- Thirst no longer partially reveals invisible heroes below 40% health

- Thirst now fully reveals invisible heroes below 20% health

- Rupture duration improved from 5/7/9 to 7/8/9
- Rupture cooldown now scales from 70 to 70/60/50



Bone Fletcher

- Searing Arrows no longer has a cooldown at level 1

- Strafe Attack Speed bonus increased from 90 to 110

- Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%



Bounty Hunter

- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250



Bristleback

- Cast point decreased from 0.5 to 0.4

- Attack point reduced

- Turn Rate Increased (makes him turn faster)



Centaur Warchief

- Double Edge cooldown decreased from 10 to 8



Dark Seer

- Ion Shell duration increased from 15 to 20

- Ion Shell AoE from increased 225 to 250

- Ion Shell cooldown increased from 7 to 10
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
- Wall of Replica illusions are now semi-transparent to enemy players



Dirge

- Flesh Golem cooldown decreased from 90 to 75

- Decay cooldown decreased from 11/9/7/5 to 10/8/6/4



Doom Bringer

- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16



Dragon Knight

- While in Dragon form Dragon Tail's cast range increased from 150 to 400



Drow Ranger

- Base Agility increased by 4



Enchantress

- Enchantress movement speed from 305 to 310



Eredar

- Model changed to the Archimonde model



Furion

- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60



Gyrocopter

- Armor increased by 2



Jakiro

- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9

- Macropyre duration increased from 5 to 7 seconds



Juggernaut

- Omnislash random damage improved from 150-250 to 175-250

- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)



Keeper of the Light

- Blinding Light cooldown decreased from 20 to 20/16/12

- Recall cooldown decreased from 40 to 15 seconds



Kunkka

- Strength growth increased from 2.7 to 3.0

- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8

- Tidebringer cleave AoE improved from 380/420/460/500 to 500
- Torrent slow increased from 30 to 35%
- X Marks The Spot cooldown decreased from 30 to 20 seconds



Krobelus

- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%



Lanaya

- Refraction instances increased from 2/3/4/5 to 3/4/5/6



Leoric

- Reincarnation slow duration increased from 3 to 4 seconds

- Reincarnation cooldown decreased from 300/220/140 to 260/160/60



Leshrac

- Movement speed increased from 310 to 315

- Pulse Nova AoE increased from 400 to 450



Lina Inverse

- Base intelligence increased by 3

- Dragon Slave travel distance increased by 100

- Dragon Slave final AoE increased from 125 to 150



Lion

- Mana Drain level 4 increased from 100 to 120 per second

- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)



Lord of Avernus

- Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage

- Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8

- Aphotic Shield cast range increased from 450 to 500



Luna

- Base damage increased by 5



Magnataur

- Skewer cooldown decreased from 35 to 30

- Empower duration increased from 30 to 40 seconds



Medusa

- Toggle cooldown on mana shield removed

- Stone Gaze rebalanced



- No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always

- Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.

- Units affected by the Stone Gaze cannot get reaffected during the application period

- Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500
- Manacost from 100/50/0 to 200/100/0
- Cooldown from 100 to 140/110/80



Meepo

- Poof damage rescaled from 50/80/110/140 to 80/100/120/140



Mirana

- Fixed Elune's Arrow damaging but not stunning invisible units



Morphling

- Base agility increased by 5

- Adaptive strike cooldown decreased from 20 to 10



Naga Siren

- Ensnare cast range increased from 620/630/640/650 to 650

- Song of the Siren AoE increased from 750 to 1250

- Song of the Siren's End ability is now available 0.5 seconds after casting (484587)



Necrolyte

- Death Pulse AoE increased from 375/425/450/475 to 475

- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%

- Sadist level 4 now restores 600 mana if you kill a hero



Nerubian Assassin

- Vendetta cooldown decreased from 90/75/60 to 70/60/50

- Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4



Obsidian Destroyer

- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment



Pandaren Brewmaster

- Drunken Haze cooldown decreased from 12 to 8

- Tinted Panda Brewmaster's Primal Split model colors



Phantom Assassin

- Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200



Phantom Lancer

- Doppelwalk movement bonus increased from 10 to 15%

- Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8



Phoenix

- Fire Spirits heal amount decreased to 50% of damage

- Fire Spirits now targets a location rather than a unit

- Fire Spirits cooldown decreased from 35 to 30
- Fire Spirits projectile speed increased
- Icarus Dive cooldown decreased from 30 to 25
- Sun Ray hp activation cost decreased from 25% to 20%
- Sun Ray manacost rescaled from 35 to 10/20/30/40



Pit Lord

- Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds

- Expulsion manacost increased from 125 to 125/135/145/155



Pudge

- Flesh Heap now has a overhead notification when strength is gained



Pugna

- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)

- Life Drain duration increased from 9 to 10 seconds



Queen of Pain

- Base damage increased by 4

- Scream of Pain AoE increased from 400/425/450/475 to 475



Razor

- Static Link duration, after it finishes draining, increased from 13 to 18

- Static Link cooldown rescaled from 35/30/25/20 to 25



Rooftrellen

- Overgrowth damage per second decreased from 70/100/130 to 50/75/100

- Leech Seed manacost increased from 110/120/130/140 to 140



Rubick

- Fade Bolt manacost increased from 90/95/100/105 to 150

- Fade Bolt cd rescaled from 10 to 16/14/12/10

- Telekinesis manacost decreased from 160 to 120



Sand King

- Epicenter's slow is no longer blocked by magic immunity

- Caustic Finale buff duration increased from 2 to 8 seconds



Shadow Fiend

- Movement speed increased from 300 to 305

- Agility growth increased from 2.4 to 2.9

- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32



Silencer

- Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%

- Last Word now functions while Silencer is stunned/silenced

- Last Word no longer triggers when enemies use items



Slark

- Pounce damage increased from 40/80/120/160 to 70/140/210/280

- Pounce cooldown rescaled from 12 to 20/16/12/8

- Pounce cast range increased from 400/500/600/700 to 700
- Shadow Dance regen increased from 2/3/4% to 3/4/5%
- Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5



Sniper

- Shrapnel AoE increased from 325 to 350



Spectre

- Dispersion damage no longer disables items like Blink Dagger



Spirit Breaker

- Charge of Darkness cooldown decreased from 40 to 35

- Charge of Darkness AoE knockback increased from 250 to 300

- Netherstrike damage increased from 100/200/300 to 150/250/350



Stealth Assassin

- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility



Storm Spirit

- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90



Sven

- Great Cleave increased from 20/30/40/50% to 30/40/50/60%

- God's Strength is no longer purgeable

- God's Strength damage buff increased from 100/125/150% to 100/140/180%
- Warcry duration increased from 6 to 8 seconds
- Warcry cast time removed



Tinker

- Laser's miss duration increased from 2 to 3 seconds



Tiny

- Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter

Gives 235 range, 50% cleave and 1.75x damage towards buildings




Troll Warlord

- Fervor increments now increase while attacking towers



Tuskarr

- Snowball cooldown decreased from 40 to 28



Ursa Warrior

- Armor increased by 1

- Enrage damage increased from 4/5/6% to 5/6/7% of current HP

- Earthshock AoE increased from 365 to 385
- Earthshock cooldown decreased from 7 to 6
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30



Visage

- Added Aghanim Scepter for Visage (creates 1 extra familiar)

- Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140



Warlock

- Infernal's Flaming Fists trigger chance increased from 40% to 60%

- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200



Zeus

- Arc Lightning level 4 damage increased from 130 to 145 damage

- Lightning Bolt cooldown decreased from 6.5 to 6

- Static Field now affects creeps
- Static Field no longer requires unit visibility to take effect
Items



New Item: Rod of Atos

Requires:

2x Staff of Wizardry (2000)

Vitality Booster (1100)
Total: 3100



Provides:

+25 Intelligence

+250 HP

Cripple (active, target unit)



Slows the target's movement speed by 50% for 4.



Cast Range: 800

Cooldown: 20

Manacost: 50



New Item: Heaven's Halberd

Requires:

Sange (2150)

Talisman of Evasion (1800)
Total: 3950



Provides:

+20 Strength

+25 Damage

+25 Evasion
Lesser Maim (passive, same as sange)
Disarm (active)



Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.

Cooldown: 30

Cast Range: 600

Manacost: 100



New Item: Ring of Aquila

Requires:

Wraith Band (485)

Ring of Basilius (500)
Total: 985



Provides:

+9 Damage

+3 All Stats

+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura



Can be Disassembled



New Item: Abyssal Blade

Requires:

Sacred Relic (3800, +60 dmg)

Cranium Basher (2950, +40 dmg, +6 str, bash)
Total: 6750



Provides:

+100 Damage

+10 Strength

Bash (passive, same as cranium)
Overwhelm (active)



Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.

CD: 60 seconds

Manacost: 150

Cast Range: 140



New Item: Tranquil Boots

Requires:

Boots of Speed (500)

Ring of Protection (175)
Ring of Regeneration (350)
Total: 1025



Provides:

+80 Movement

+3 HP Regen

+3 Armor
Rejuvenate (active)



If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger.




Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.

Cooldown: 40

Manacost: 25




Boots of Travel

- Recipe cost decreased from 2200 to 2000

- Movement speed increased from 95 to 100



Bloodstone

- Bloodstone initial charges increased from 5 to 6

- Bloodstone respawn time reduction increased from 3 to 4 seconds per charge



Butterfly

- Evasion increased from 30 to 35%



Divine Rapier

- Damage increased from 250 to 300



Ethereal Blade

- Ether blast cast range increased from 700 to 800



Eul's Scepter of Divinity

- Movement speed bonus increased from 25 to 30



Linken's Sphere

- Added +10 damage to account for component bonuses

- No longer triggered by Medallion of Courage

- No longer triggered by Urn of Shadows



Magic Wand

- No longer loses charges when upgrading from Magic Stick



Mask of Madness

- Berserk's movement speed bonus increased from 20% to 25%



Mjollnir

- Chain lightning bounce count increased from 4 to 8



Necronomicon

- Archer's Mana burn cast range increased from 250 to 600

- Archer's attack damage increased from 31/61/91 to 40/80/120

- Warrior's attack damage increased from 21/41/61 to 25/50/75



Orb of Venom

- Cost decreased from 450 to 350



Orchid Malevolence

- Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below

Old Orchid:

===========
Total Cost: 5025
+20 Intelligence
+30 Attack Speed
+45 Damage
+225% mana regen
Soul Burn




New Orchid:

============

Total Cost: 4125

+25 Intelligence
+30 Attack Speed
+30 Damage
+150% mana regen
Soul Burn




Smoke of Deceit

- Dispel AoE for nearby heroes increased from 950 to 1025



Refresher Orb

- Added +6 Intelligence to account for component bonuses



Stygian Desolator

- Desolator recipe cost decreased from 1200 to 900



Vanguard

- HP Bonus decreased from 275 to 250



Veil of Discord

- Recipe now requires only one Robe of the Magi, completed bonuses are the same

Added various christmas themed effects


Cosmetics & Gameplay
- New CM Skin
















- Pudge Santa Model
- Christmas World Tree
- Candy Cane for Tangoes
- Santa Hats for anyone with a kill streak
Your hero gets it when you have 3 or more kills. You lose the hat when your streak ends.
You can type -nosanta to remove the hat.
- Santa Hats for couriers
- Santa Hat for Roshan
- Present model for item treasure chests



- Added an icon change when Ring of Basilius is in hero only state

- Moved Manta Style to Protectorate shop (to make room)

- Moved the Flying Courier item to the consumable shop



- Hero pool in -CD increased from 24 to 28

- Satyr Soulstealer manapool from 400 to 600

- Harpy Storm manapool from 360 to 540

- Satyr Hellcaller mana pool increased from 300 to 600
- Forest Healing Troll now has a Mana Aura (+2 MP/sec)
- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds



- -Bounty is now a part of -st (537656)

- Removed stock cooldown on TP Scrolls, Dust and Sentry Wards

- Added a new courier (Pack Horse)

- Updated Shadow Shaman's Mass Serpent Ward animation (298692)
- Ghost Ship now has a small chance to use an alternate model
- Compressed Ancient Apparition model size
- Optimized map space usage
- Added Romanian language support
BUGS* Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)
* Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect
* Fixed Tiny's damage not being displayed when he upgrades with Aghanim
* Fixed some rare bugs with some effects being invisible depending on where your camera was
* Fixed the pathing type on Enraged Wildkin's Tornado
* Fixed Bloodlust Multicast to affect necronomicon units
* Fixed Glaives Throwers having different attack point than Meat Wagons
* Fixed issue with Open Wounds when used on neutrals
* Fixed some inconsistincies on the attack animation time between ghouls and treants
* Fixed Focus Fire interaction with Linken Sphere
* Fixed Laser interaction with Linken Sphere
* Fixed Open Wounds not working properly sometimes when the target is in fog of war
* Fixed Refraction damage status icon lingering a little after its gone